start | find | index | login or register | edit
Dienstag, 21. September 2010 link aYago

Beyond3D (2006): "To most folks the following bit of C code, found in a few places in the recently released Quake3 source code, won't mean much. To the Beyond3D crowd it might ring a bell or two. It might even make some sense." -- The fascinating story on the origin of Quake3's InvSqrt

no comments

Please log in (you may want to register first) to post comments!

powered by vanilla
echo earlZstrainYat|tr ZY @.
earl.strain.at • esa3 • online for 8692 days • c'est un vanilla site