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Dienstag, 21. September 2010 link aYago

Beyond3D (2006): "To most folks the following bit of C code, found in a few places in the recently released Quake3 source code, won't mean much. To the Beyond3D crowd it might ring a bell or two. It might even make some sense." -- The fascinating story on the origin of Quake3's InvSqrt

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