|start | find | index | login or register | edit|
by earl, 5182 days ago"Virtual worlds are under evolutionary pressure to promote design features that, while not exactly bad, are nevertheless poor. Each succeeding generation absorbs these into the virtual world paradigm, and introduces new poor features for the next generation to take on board. The result is that virtual world design follows a downward path of not-quite-good-enough, leading ultimately to an erosion of what virtual worlds are."
4 active users
|earl.strain.at • esa3 • online for 6528 days • c'est un vanilla site|